Level 1 Vitality Training Quest

Level 1 Vitality Training Quest

In the Level 1 Vitality Training Quest you pit your hero against an NPC to try to best them in a game that relies on just the VIT stat of your hero.

As with any other Training Quest, neither the class, level, profession gene or profession score affect your chances of success.

Although, the higher the level of your hero, the higher the VIT stat is likely to be. So the hero classes that are more likely going to have a high VIT stat are the likes of your Paladin, Knights, Dragoons and Dark Knights etc. This is because the growth rates for the VIT stat are higher amongst these classes and so the more times you’ve levelled a hero, the higher the stat is likely to be.

Where to Find Level 1 Vitality Training Quest

In Serendale it’s Helping the Farm with Farmer Quill in the Gardens.

In Crystalvale it’s Polar Plunge with Ice Breaker Mattias in the Gardens.

How does the Level 1 Vitality Stat Quest Work?

They work similarly to the L0PQs Fishing and Foraging in how they are handled:
– You can send six heroes in a group at a time
– Each quest attempt will cost 5 stamina, regardless of hero class/profession
– The number of L1TQ attempts per group is limited to the stamina of the hero with the lowest stamina
– It takes 20s per quest attempt, per hero. This number doesn’t change if you add more heroes to the group like it does with L0PQ Fishing/Foraging
– There is a 1 point bonus for a green VIT stat whilst questing, a 3 point bonus for a blue VIT stat and a 4 point bonus for a purple VIT stat.

Rewards

Experience

So it’s entirely possible to rake in the experience from these quests as the XP payout for finding items is higher than the loot items you get from the L0PQs. Here’s a quick breakdown of the XP you get for each item:

15XP for every quest attempt
25 Gold and +30XP for every
successful quest attempt
+50XP per Shvas Rune
(1% Drop Rate)
+125XP per Lore Page
(0.75% Drop Rate)
+150XP per Lesser Vigor
Crystal
(0.5% Drop Rate)

The Eternal Story

There are to be ten Lore Pages in total for The Eternal Story, nine of which were made available when the L1TQs were launched. The tenth page is set for a limited-time event which will be needed to combine all ten pages into a book to create a new NFT later on. The Level 1 Vitality Training Quest can drop any of the nine Lore Pages.

Lesser Attunement Crystals and Success Rates

This very handy infographic made by Albus shows not only which Lesser Attunement Crystal is available for which L1TQ, but also the success rate of quest attempts vs the Stat Score of the hero you’re questing on: